Tammy Chang | User Interface Artist at Boss Fight Entertainment
Sam has been an amazing teammate and showed a lot of leadership qualities as a UX designer. Here are some of the things I’ve seen her do during my time working with her:
- Organizes team training and presentations to unify UI/UX processes across the company
- Consistently update/organize confluence docs to keep design standards up to date
- Checks in on team morale by regularly checking in on teammates individually
- Professional and very good at multi-tasking. As the only UX designer on the project, Sam juggles multiple features at a time, but still delivers quality UX work.
- Helps with UI polish tasks when needed
- Not afraid to ask necessary questions to improve company processes and standards
- When Erik is not around, she’s the go-to person for design questions
- Easily approachable and give good advice on dealing with work challenges
Squeaky Kenneshia Cox | User Interface Artist at Boss Fight Entertainment
There are not enough words in the dictionary to describe how amazing Sam is. Working with her was the BEST introduction into the game industry. She was patient, kind and still is an amazing mentor.
If you want someone who is completely empathetic to players and knows how players think, then Sam is your person. Not only is she an amazing UX designer, she isn’t afraid to lend a hand elsewhere either. She’s helped with animation, implementation of assets, processes and procedures and style guide creation. Whenever I needed an answer for anything in regards to the project, Sam was always there to either answer my questions herself or guide me in the right direction.
Outside of work, I’m proud to say that Sam’s empathy for others expands even further. She is constantly looking for ways to change the gaming industry for the better, while also creating safe spaces for healthy dialogue. With Sam you’re not just getting a talented artist, you’re getting an amazing person too.
Ben Skaggs | Games Producer at Boss Fight Entertainment
I worked with Sam for a little over a year at BFE. It was obvious from when she first joined the team that Sam is incredibly passionate about what she does. She's a constant advocate for the UX/UI side of things, always driving hard to make the game even just a little bit better however she can. On the culture side, Sam is also an incredible people-connector; she's effortlessly fantastic (almost shameless!) at pulling people together for whatever common interest or reason, and making sure that we all feel connected even as we're in a crazy WFH world. I consider myself fortunate to have worked with her and would jump at the chance to do so again.
CEO at Blind Squirrel Entertainment Inc.Brad Hendricks |
Sam is a very hard working and talented UI/UX artist. She really made working at Blind squirrel Games a lot of fun! Sam would make a great addition to any team.
Jeff Rosenberger | Senior User Interface Artist at Blind Squirrel Entertainment Inc.
on-boarding experience for our first project together was made ridiculously easier because of Sam's proactive nature. Early in my time working with her, Sam took time out of her own day frequently to go over and above to ensure I had all of the information that I needed to hit the ground running on the project. I was not a unique situation, as I watched her do it for others again and again. Few people that I've worked with have ever Sam is a very talented artist, with skills in multiple disciplines, and was a highly valued colleague during our time together at Blind Squirrel Games. Dedicated and hyper-organized, she delivered a volume and quality of work that was worthy of a more senior title. Even so, she was always eager to improve (either her own skill set or on processes in general), and very receptive to any constructive input/critique in an effort to absorb alternate opinions and strategies to put into her toolkit for future tasks/iterations. Another thing I feel needs a call-out was her level of care and concern for the rest of her teammates. My own went to that much trouble unassigned and I was, and remain, very grateful for all she did to smooth my road. Aside from all that, Sam is just a rad person. She digs all the stuff "game nerds" are supposed to, loves dogs, can be a goof when it’s called for, and is a willing sounding board if you need a sanity check. I missed working with her when she left BSG and would be happy to get to do it again.
Aaron Lewis | Delivering data security - CISSP
Sam is a talented artist and is a pleasure to work with. We worked on a number of games together, and she has a passion and attention to detail for her work that makes all the difference in creative media.
Joel Searles | Sr. Software Engineer at Gaming Arts LLC
I have worked with Samantha on several projects both on the same team and interacting from different teams. Her professionalism is second to none. It has always been a pleasure to work with Samantha and I would highly recommend her.
Ron Horsley | Lead Designer at Fine Visual Novelties
Samantha Robbins is a dedicated, talented designer who has far greater appreciation and knowledge of her craft than many people with twice her years in the graphic design/illustration industries. She continuously puts her best effort into every project no matter what, and I wouldn't hesitate to recommend her as a production artist or design director on any given position or project.
Randolf Dimalanta | Sr. Graphic Artist at Aristocrat
I had the pleasure of being Samantha's animation instructor for many years at the Art Institute of Las Vegas. She's an exceptional leader, highly creative, a self starter and a hard worker. Her animations are thoughtful and most importantly, always seeks feedback to maker her pieces the best. It has been a pleasure being able to guide her in her work and to see her grow.
I'm most impressed with Sam's sense of design and scope for the "overall" package, as apparent in her drawings, paintings, compositions, use of color and CG projects...things simply look good after she's had the chance to work on it...its amazing. I would recommend her for any animation and design project, and believe that she would be an invaluable addition to any design or animation team.
Amanda Farrar | Arts Professional & Educator
I worked with Samantha as her instructor in first year Art Foundations classes at The Art Institute of Las Vegas. Sam's work set her apart from other students from the beginning, reflecting significant practice in the technical skills of art. What has proven more important is her openness to critique and her active pursuit of goals. She possesses a drive and a "spark" at a level that I rarely see; Samantha is a talented designer who seeks challenges she can confront head on. I would love to work with her in the future should that opportunity arise and would not hesitate to recommend her based on the quality of both her work and her character.
Rob Anderson | Blackwood
I have had the distinct pleasure of serving Samantha Robbins as both an instructor at the Art Institute of Las Vegas (Summer '08 - Fall '09) and as a mentoring representative of my company, Revel Studios, during the same period and here after. In school, Samantha proved to be an exemplary student; a motivated and highly competent professional. I was always pleased with her work and particularly her attention to fine grain detail and natural attunement to design, composition and animation. As such, I would not hesitate to recommend Samantha to any suited employer willing to well-compensate and appreciate her many terrific talents.